June's Intro


Howdy!! My name's June, and I am the gameplay designer and composer for this game. I'll ensure that gameplay feels fun and that every feature feels good and satisfying to interact with. I'll be working closely with everyone on the team to make sure everyone understands how features and mechanics are implemented into the gameplay. I want to make sure the player feels a sense of unfamiliarity and alertness with the things they need to spot the difference in; it could be something as glaringly obvious as a door left open that slams as the player approaches, or a painting covered in one hallway that is uncovered in another. 

For music and composition, I'll be working on a score that tells a story along with the player. Audio cues will encourage players to gravitate towards objects. Dynamic audio is currently planned as a big feature for the project having instruments join and leave the accompaniment as you leave rooms and approach certain objects.

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